Changelog 2.0.6 to 2.0.11
Voxel optimizer » Devlog
Changelog 2.0.6 .. 2.0.11
You can find all commits and changes on github
- 2.0.6 by @davidevofficial in https://github.com/davidevofficial/voxel_optimizer/pull/13
- Added Custom Export Scale (idea suggested by: [@adamprokop](https://www.youtube.com/@adamprokop)
- Added UV extra precision option
- Fixed a bug with the solid colour option not working as expected
Improved functionalities when all the meshes are NOT in one file:
- Each model now has their correct position (fixed behavior when origin is the center was not selected)
- Each model now has their name:
- If Detailed export name is selected then it is: {FileName}_{GroupName}_{ObjName}_{ChunkID}.obj/mtl/png/_extra.png
- Otherwise it is: {FileName}_{ObjName}_{ChunkID}.obj/mtl/png/_extra.png
- Added options for not exporting invisible objects
- Hotfix for 0.99.7.2 new "META" chunk that would break all exports
- Added Pick file button back for compatibility reasons
- Improved algorithm (in some cases it could be up to a 10x improvement, in the picture on gh it is just a 25% improvement)
- Added Realistic Lightning Option, now you can disable it giving you more control
- Fixed bug with realistic lightning option that would calculate luminance incorrectly
Files
Debug (use when errors appear)
External
18 days ago
Get Voxel optimizer
Voxel optimizer
A program to optimize your magicavoxel meshes
Status | Released |
Category | Tool |
Author | Davidevofficial |
Tags | Game Design, game-dev, magicavoxel, tool, Voxel |
Languages | English |
Accessibility | Color-blind friendly, High-contrast, One button |
More posts
- V2.0.6 ChangelogApr 19, 2025
- v2.0.5 ChangelogJan 23, 2025
- V2.0.4 ChangelogJul 29, 2024
- v2.0.3Jul 22, 2024
- V2.0.2 ChangelogJul 02, 2024
- V2.0.0 ChangelogJun 17, 2024
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