Changelog 2.0.6 to 2.0.11


Changelog 2.0.6 .. 2.0.11

You can find all commits and changes on github

v2.0.6

- 2.0.6 by @davidevofficial in https://github.com/davidevofficial/voxel_optimizer/pull/13

-  Added Custom Export Scale (idea suggested by: [@adamprokop](https://www.youtube.com/@adamprokop) 

- Added UV extra precision option

v2.0.8

  • Fixed a bug with the solid colour option not working as expected

v2.0.9

Improved functionalities when all the meshes are NOT in one file:

  • Each model now has their correct position (fixed behavior when origin is the center was not selected)
  • Each model now has their name:
    • If Detailed export name is selected then it is: {FileName}_{GroupName}_{ObjName}_{ChunkID}.obj/mtl/png/_extra.png
    • Otherwise it is: {FileName}_{ObjName}_{ChunkID}.obj/mtl/png/_extra.png

v2.0.10

  • Added options for not exporting invisible objects
  • Hotfix for 0.99.7.2 new "META" chunk that would break all exports

v2.0.11 

  • Added Pick file button back for compatibility reasons
  • Improved algorithm (in some cases it could be up to a 10x improvement, in the picture on gh it is just a 25% improvement)
  • Added Realistic Lightning Option, now you can disable it giving you more control
  • Fixed bug with realistic lightning option that would calculate luminance incorrectly

Files

Debug (use when errors appear)
External
18 days ago

Get Voxel optimizer

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