Voxel optimizer
A downloadable tool for Windows
If you have ever tried to export a magicavoxel mesh, whether because you need it to use it in blender, godot, unity or just to send it to your friends, you'll know that the size is too big..
With this program you'll be able to compress this files in a smaller and a better way. For more information go to: Voxel optimizer on github and don't forget to SHARE YOUR FEEDBACK!
IMPORTANT (read before downloading):
There are currently some issues:
- No version for linux or mac
- No animation support
- No group rotation support
Status | Released |
Category | Tool |
Platforms | Windows |
Author | Davidevofficial |
Made with | Rust |
Tags | Game Design, game-dev, magicavoxel, tool, Voxel |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Color-blind friendly, High-contrast, One button |
Links | Github |
Download
Download
VO_v204.7z 2.5 MB
Install instructions
To get started download and extract the zip. If you get a security warning simple click "More Info..." and discard the warning.
After downloaded double click the execuable, drag-and-drop, convert and share here your results and feedbacks!
Development log
- V2.0.4 ChangelogJul 29, 2024
- v2.0.3Jul 22, 2024
- V2.0.2 ChangelogJul 02, 2024
- V2.0.0 ChangelogJun 17, 2024
Comments
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Hey, I'm not sure what the issue is with textures/UVs when importing to Godot:
Magicka:
Godot:
It is most likely a problem with godot that you can easily solve, follow this tutorial (from minute 3):
If it doesn't fix the problem try to increase the digits in the UV coordinates, here is a guide:
https://github.com/davidevofficial/voxel_optimizer?tab=readme-ov-file#enable-man...
lemme know how it goes :)
Will try! Thnx for the response. I tried an alt model, am a beginner in Godot